![]() ![]() You can choose to be a Nano, skilled in magic a Glaive, the bastion of hitting things really hard (or stabbing them real deep) or a Jack, one capable of doing pretty much anything. At the very beginning, trapped within the recesses of your mind, you pour through dozens of lines remembering your life as a vessel, all while creating your own identity. Even for a Western computer RPG, Tides of Numenera focuses more on dialogue, exposition and decision. I hesitate to call Torment: Tides of Numenera “old-school” with its story-telling. Why are you immortal? Will fixing the Resonance Chamber help rid you of The Sorrow? That’s how your journey begins. You, The Last Castoff, are special though. Your sire’s acts haven’t been without repercussions – he’s earned the ire of The Sorrow, a dangerous beast that threatens to annihilate him and you. You play as one such Castoff, a “falling star” in both the literal and figurative sense, crashing down upon the world. Upon leaving a body, however, the personality of that person returns and they are dubbed a Castoff. Using his vast pools of knowledge, this being has managed to achieve immortality, moving from one body to another and never dying. In the far future exists an immortal being. Even for a Western computer RPG, Tides of Numenera focuses more on dialogue, exposition and decision." "I hesitate to call Torment: Tides of Numenera “old-school” with its story-telling. And it’s massive, intertwining the congruent and in-congruent threads that spin through its multiple worlds. It’s a mysterious journey, one defined as much by the questions you ask as the decisions you make. ![]() Set one billion years from today, inXile Entertainment’s Torment: Tides of Numenera still finds relevance in asking, “Who are you?” Playing with concepts of time, reality, mental space and alternate dimensions, Torment: Tides of Numenera isn’t an existentialist diatribe stretched over hours upon hours of dialogue. ![]()
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